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Psychological | Free

What if darkness itself was an obstacle?

Explore a lonely space station, trying to restore power, before it is all engulfed by Jupiter's shadow. Your character is terribly terrified of darkness, which claimed most of the station when the power went out.

Mind the high contrasts, and pitch black darkness are prevalent as they are intrinsic to the design identity.

Lab objective approach
Comms objective approach

Final environment layout 


Thoughtful making of space

How the geometry is structured to subconsciously guide the player.
Guides section

the Lab

A personal favourite area, built around timed spotlights which create very particular cones of light.

Lab secton

the CORE

The final challenge, the room is designed to frame and draw attention to the CORE in the middle. It has a distinct red tint, which is later juxtaposed with a teal for the switches to disable the CORE

CORE section

the Comms

The comms are the first deep dive into the darkness.

Though the area is easy, it remains intimidating as most of the geometry is obscured by the deep shadows.

Comms section
Kitchen secton

the Kitchen

The first area the player enters, kitchen& aggroponics have the critical role of establishing the delicate balance of light and shadow that drives the gameplay.

the Lobby

A safe haven from the ever-present darkness, the lobby offers a safe respite for the player.

Lobby section

the Shuttle

Created from the secondary refuge space theory, and a war on 90* angles, the shuttle evolved into a very distinct geometry, while offering a relatively straightforward gameplay challenge.

Shuttle section

the Storage

Meant to force the player 
to push to their limits, this

late-game area is built around a single light, with 2 switches in visible yet uncomfortably far-off and dark areas.

Storage section

the Gym

Establishing the lever logic, the gym is all about redefining the room by changing the light conditions.

What path is possible at first, becomes deadly after flipping a switch.

Gym section


Because no idea is great right off the bat.
Layout Iteration
Absolutely tremendous. It may just be the greatest thing to ever grace this cursed land. Be sure to give it a shot.


No official reviews yet! Contact me to become a part of the beta testing!


The sheer impact of this project has made me reconsider my entire future, opting to pursue a career in level design. Would play again.


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