Mick Czarnecki Games
Larger projects
Small prototypes
PVP | Hotseat | Mobile
Curve your projectiles on gravity fields to knock your opponents into space. The goal was to explore the mobile publishing pipeline.
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Modular weapon solution
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Custom gravity
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Health & Damage
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Unlockables & progression
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Save & Load progress between versions
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Camerawork and group object tracking
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Full UI - with screen ratio scaling
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Mobile input handling
Soulless
Team | Level Design | Programming
Explore and escape from a steampunk factory where different metals create different physics based challenges
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Metal physical properties simulation and implementation
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Density​
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Heat transmission
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current transmition
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brittleness
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corrosion
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crushing damage
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System tutorialisation
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Puzzle design
EveryBody
Team | Rhythm | GameJam entry
Recruit the citizens of Hell to form the most epic band the underworld has ever seen to impress the Devil so you can go back to living.
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Linear dialogue
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Music encoding and decoding
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HTTPS requests for
score-tables* -
UI implementation
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* the highscore database is a free
external resource
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User research and profiling
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UX and UI design
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User driven design
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Complex mobile inputs - pinch, zoom, rotate detection
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Mobile performance optimization
Casual | City builder | Mobile
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Runtime NavMesh editing
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RTS control scheme
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AI control and NavMesh moving
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Procedural map generation
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Health and damage handling
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Resource gathering system
RTS | GameJam entry
Tower defense game on a procedurally generated hexagonal map, where gathering resources opens up new paths for your enemies to attack from
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UI design and implementation
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Economy system
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Hexagonal grid handling & snapping
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Recursive parameter propagation
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enemy AI
Survive in Neon Lights
Team | Rhythm | GameJam entry
Tower defense where your towers are only active
every few moments, helpless otherwise. Expand strategically over the randomly generated terrain and survive.